[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Has anyone...
> Has anyone compiled Open Mash on a 64-bit processor using the Windows
> build? If so, did you have to make any changes to the makefile? Source
> code?
> Larry
Does Open Mash even compile on Windows using a 32-bit processor? The 5.2
tarball compiles fine, but the May 9th tarball has several problems.
Running build (using Visual Studio 6 SP5) I get:
otcl.c(424) : warning C4101: 'obj' : unreferenced local variable
followed eventually by the fatal error:
makefile.vc(170) : fatal error U1052: file 'C:\Program Files\Microsoft
Visual Studio\VC98\platformsdk\include\win32.mak' not found
Anyway, in makefile.vc I changed the non-standard (from .NET?)
!INCLUDE <$(TOOLS32)\platformsdk\include\win32.mak>
back to
!INCLUDE <$(TOOLS32)\include\win32.mak>
I restarted the build but that too resulted in an error
(..\tclcl\tcl2C++.exe missing). I restarted the build from scratch, and
eventually blocked on
mid\vidreps.h(50) : fatal error C1083: Cannot open include file: 'tclDvmBasic.h'
: No such file or directory
This include file isn't anywhere in either tar, so I give up. Regarding
64-bit, there are some crosscompilers (e.g., the XP SP1 DDK has a IA64
compiler that runs on 32-bit systems) but I haven't tried to compile
application code with them.
MD